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Might and Magic World of Xeen

Might and Magic 4/5— World of Xeen— Ludmeister's Monster Spawn mod

Might and Magic: World of Xeen carried on where Isles of Terra left off. Well, in the sense that World of Xeen used the same engine that improved its predecessor did, albeit improving the interface somewhat. For its time, the interface was incredibly user friendly, and in my opinion remains one of the game's strong suits. Plus, the monsters are extraordinarily well animated, and this adds an engrossing element to gameplay when you whack a creature and it disappears.

I have been in development of this mod for several months, and it is with great excitement that I release my Monster Spawn mod for World of Xeen. It isn't simply a monster spawn mod, however. You'll need to head to the download section to read the Changelog (and I promise, it is extensive). It's for hardcore, veteran Xeen players who want a new challenge, or for newcomers who want a game that won't hand them everything. It's like playing Xeen on Warrior+ level. For the record, I have played through the mod on Warrior level. I had a blast not knowing when resting would be a bad idea (especially in a forest!)

I understand the philosophy by which the Might and Magic series got away from the Might and Magic 2 tendencies to mob the party with constant attacks. In MM2, you could never make any meaningful progress towards clearing maps of any and all resistance. Part of the fun of MM3/4/5 was that you could. At least for some... but not me! When I fire up a Might and Magic game (as well as other RPG) I want to toast bad guys. I want to be challenged in toasting bad guys. And I crave good character development... I want, for instance, my 90 STR Knight to feel significantly stronger in battle than my 45 STR Rogue. Hence, the stock attribute bonuses seemed rather cheap to me... it used to be useless to increase attributes past 50. Become a Disciple of Bark, and your attributes were set in World of Xeen.

May all your Might and Magic experiences be enjoyable... and to quote one of my favorite non-MM characters, "may butts be liberally kicked in good measure!"

World of Xeen— Monster Spawn mod information

As I get time, I will also add a page to document more thoroughly the changes made to the character system. I probably won't bother with the spells as the mod itself provides this info (just look at Spell Info within a guild).

World of Xeen (Might and Magic 4/5) resources

As World of Xeen uses basically the same engine as Might and Magic 3 does (albeit with a few enhancements here and there), I am assuming that much of Might and Magic 3's conventions are similar to World of Xeen. These two sites deserve huge kudos for their usefulness in modifying World of Xeen, and for their potentiality in addressing Might and Magic 3 as well.

Copyright notice/disclaimer/placating remarks

World of Xeen was originally copyright 1993, by New World Computing, Inc. The rights to Might and Magic currently are owned by Ubisoft. The files provided on this site are provided in the hopes that World of Xeen can be further enjoyed by the active Might and Magic community. I do not intend to go into competition with Ubisoft, nor do I make a profit off of the Might and Magic name. If Ubisoft objects to the existance of these files on my site, I will remove them promptly.

I have not provided this mod in patch form, as it extensively modifies three files (DARK.CC, XEEN.CC, and XEEN.DAT). These files contain intellectual property that was originally copyright 1992 and 1993 by New World Computing, and is currently held by Ubisoft. This is merely a convenience, and I do not claim any rights to NWC's/Ubisoft's intellectual property. As always, I have not provided my work for financial profit.