Ludmeister's retro video game projects, mods, hacks, resources, and reviews
Another of my projects is Voyages of Eternity DX. It is a full-featured, modular RPG system, built from scratch with Visual Basic 6.0 using DirectX 7.0 technology. I am looking for help especially from 2-D graphic artists who would make character portraits, and monsters to show up in battles. For more information on the project, and especially if you would like to help me on it, please visit the Voyages of Eternity page.
Christian Coder Mod, v2.0— Pertinent information and download links. Current version is v2.0. For those wanting a customized Wizardry 8 experience.
Info— Resources for stock Wizardry 8, including maps, item listings, and character development tips. I have endeavored to avoid plot spoiler information wherever possible.
Final Fantasy 5 Advance
Custom Classes mod, v1.5— This mod aims to improve the customization options for your party in FF5a. Jobs are opened up sooner, stats are calculated in a more natural way, and many earned passive abilities are "always on". The result, I believe, is a more fun Final Fantasy 5.
Might and Magic 3— Isles of Terra
MM3 Modding Resources— Modding resources for Might and Magic 3. I have succeeded in decrypting MM3.CC and as such, I am providing the fruits of that labor to the Might and Magic community as a tribute to them and to the legacy of Might and Magic series. I hope that this proves helpful in creating additional content for MM3.
Monster Spawn Mod, v1.0— This mod is a monster spawn mod, but is so much more. All MM3 fans should check it out.
Destiny of an Emperor (NES)
Ludmeister's Remix— This mod aims to add intrigue to the battle and tactical system. Version 3.0 was released June 3rd, 2013! Battles are more decisive, finishing faster, and tactician-heavy armies are much more effective.
For more news and information, see the News page.
You will be able to comment on some posts there as well.
Mod of Balance updates released
There are a couple of major news items for me to report. A big “thank you” is in order to those of you who have played the Final Fantasy Dawn of Souls Mod of Balance, and offered me your criticism and encouragement. The results of this feedback, plus the inspiration gleaned from playing a hack of the NES version of Final Fantasy Final Fantasy Negative One, are these two updates to the mod. Check out the new versions here.
Version 2.2— This is a bug-fix version, which addresses the issues and slight unbalances still present in version 2.1.
Version 3.0— Removes the class change system, and replaces it with 12 different classes, which are selectable from the start of the adventure. This will make the game play quite differently, and may breath yet new life into the GBA port of Final Fantasy.
— Posted on 08/29/2012 by ludmeister
April 2012 Update Report
Greetings retro video game fans!
April has been a fairly productive month. I’ve released the fifth revision of the Wizardry 1st Trilogy mod. As I have continued to play it and document the changes (more on that later), I have tightened things up, streamlined a few more things, and most recently, increased the range of values for character attributes. This will likely be the final update, until I come up with a change worthy of an increment in version. Man, would it be nice to come up with a Item Property dialogue for items… that kind of thing might be over my head, though.
I also just released version 1.1 of Ludmeister’s Wizards and Warriors mod. As many issues as this game may suffer from, it is just fun. I have succeeded in attaching the WinDBG debugger to the game while it was running, and managed to modify a few key aspects related to skill development. I also incrementally increased the spawn rate for the monsters (though Seldom is still not too often). Set the game to “Often” for a real good challenge .
April has also seen a few site updates. Mostly I’ve been hard at work with getting the information pages up for my mod of Wizardry 1st Trilogy: Story of Llylgamyn. Check out the new pages dedicated to Characters, Magic, Items, and Monsters!
— Posted on 04/30/2012 by ludmeister
Wizardry 1st Trilogy mod updated ad nauseum
It seems that as I’ve been scanning my code in an effort to post information concerning character development and such for the rebalancing mod for Wizardry 1st Trilogy, I’ve been finding little bugs here and there that have needed fixing. We’re now up to the 3rd revision of the v1.0 release, and if you haven’t downloaded revision 3 (if you downloaded a version of the mod before 10:30 EST on March 30th) you need to update your ROM to this version. It’s perfectly fine to play any existing campaigns with a new ROM.
— Posted on 03/30/2012 by ludmeister
March 21st 2012 releases
Today has been a busy day today at JeffLudwig.com!
A new mod has been released. This time I’ve improved a Super Nintendo compilation of early Wizardry titles, called Wizardry 1st Trilogy: Story of Llylgamyn. Gideon Zhi of Aeon Genesis Translations translated this game from Japanese to English a few years back, and without his expertise in Japanese and ROM hacking I would never have begun this project. All three titles (Proving Grounds of the Mad Overlord -> “Overload”… ha!, Legacy of Llylgamyn, and Knight of Diamonds) have been improved. To see what’s changed and download the mod, visit the Wizardry 1 – 2 – 3 download page.
Today, I have also released a long-due update of Ludmeister’s Might and Magic 7 mod. It removes the arbitrary changes that the original version made to the locations of skill trainers and the like, and now supports Grayface’s MM7 patch! Trust me, that’s very cool. Take a look at what Grayface has accomplished. Also updated is the Information Spreadsheet; a few of you have let me know, and rightly so, that the previous iteration was simply incorrect on numerous points. It should be fixed now.
— Posted on 03/21/2012 by ludmeister
Final Fantasy Mod of Balance Bugfix update
Just a quick note to say that version 2.1 of the Mod of Balance for Final Fantasy Dawn of Souls has been released. It fixes all known bugs to date, and provides a bonus for those who have felt that the gold shortage for weaponry was too extreme: weapons and armor have been completely re-valued, and in most cases that meant lowering their sale prices. Clicky to see the changes made, and download the current version. Version 2.1 is fully backward compatible with version 2.0.
— Posted on 03/16/2012 by ludmeister